Test Results
All passed
Last run: | Architecture | Status |
|---|---|
| gfx1030 | Passed |
| gfx1100 | Passed |
| gfx1201 | Passed |
| gfx900 | Passed |
| gfx90a | Passed |
| sm_120 | Passed |
Description
NVIDIA PhysX is a scalable multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine and Unity.
How to Build with SCALE
git clone https://github.com/NVIDIA-Omniverse/PhysX.git
cd PhysX/physx
./generate_projects.sh linux-clang
make -C compiler/linux-clang-checked -j$(nproc)
Notes
- GPU rigid body simulation is the primary CUDA workload
- Particle and cloth simulation modules use CUDA acceleration
- Some NVIDIA-specific intrinsics may require workarounds on AMD targets
